This commit is contained in:
jb 2025-07-09 17:54:01 -07:00
parent b73bbdc91e
commit 06aa9ce6c1
3 changed files with 45 additions and 11 deletions

View File

@ -4,6 +4,7 @@
#include <stdint.h>
#include <stdbool.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include "triangle.h"
#define FPS 30

View File

@ -2,6 +2,7 @@
#include <stdint.h>
#include <stdbool.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include "display.h"
#include "mesh.h"
#include "vector.h"
@ -9,6 +10,21 @@
#define STEP 0.075
uint32_t colors[12] = {
0xFF6A2EFF, // purple
0xFFE9C46A, // sand yellow
0xFF2A9D8F, // teal green
0xFFF4A261, // orange
0xFF264653, // dark blue-grey
0xFFB5838D, // mauve
0xFFD7263D, // red
0xFF38A3A5, // turquoise
0xFF757575, // grey
0xFF70C1B3, // light green-blue
0xFFFFC300, // yellow
0xFF5D2E8C // deep purple
};
triangle_t* triangles_to_render = NULL; //[N_MESH_FACES];
vec3_t camera_position = { 0, 0, 0 };
@ -179,17 +195,24 @@ void update(void) {
void render(void) {
draw_grid();
//uint32_t colors[] = { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF, 0xFF757500, 0xFF007575, 0xFF750075 };
// Loop all projected points and render them
for (int i = 0; i < array_length(triangles_to_render); i++) {
triangle_t triangle = triangles_to_render[i];
draw_filled_triangle(triangle, 0xFFFFFFFF);
draw_triangle(triangle, 0xFF000000);
draw_rect(triangle.points[0].x, triangle.points[0].y, 3, 3, 0xFFFFFF00);
draw_rect(triangle.points[1].x, triangle.points[1].y, 3, 3, 0xFFFFFF00);
draw_rect(triangle.points[2].x, triangle.points[2].y, 3, 3, 0xFFFFFF00);
draw_filled_triangle(triangle, colors[i]);
//draw_triangle(triangle, 0xFFFF0000);
//draw_rect(triangle.points[0].x, triangle.points[0].y, 3, 3, 0xFFFFFF00);
//draw_rect(triangle.points[1].x, triangle.points[1].y, 3, 3, 0xFFFFFF00);
//draw_rect(triangle.points[2].x, triangle.points[2].y, 3, 3, 0xFFFFFF00);
}
triangle_t t;
t.points[0] = (vec2_t){ 100, 100 };
t.points[1] = (vec2_t){ 100, 200.1 };
t.points[2] = (vec2_t){ 300, 200.5};
draw_filled_triangle(t, 0xFF00FF00);
//vec2_t m = triangle_midpoint(t);
//draw_rect(m.x, m.y, 10, 10, 0xFFFF0000);

View File

@ -13,15 +13,25 @@ int compare_vec2_t(const void* a, const void* b) {
return 0;
}
#define FUNC ceilf
#define FUNC2 floorf
uint32_t invert_rgb(uint32_t color) {
uint32_t a = color & 0xFF000000; // Alpha channel
uint32_t rgb = color & 0x00FFFFFF; // RGB channels
rgb = ~rgb & 0x00FFFFFF; // Invert RGB only
return a | rgb;
}
void fill_flat_bottom_triangle(const triangle_t* triangle, uint32_t color) {
float inv_slope_1 = (triangle->points[1].x - triangle->points[0].x) / (triangle->points[1].y - triangle->points[0].y);
float inv_slope_2 = (triangle->points[2].x - triangle->points[0].x) / (triangle->points[2].y - triangle->points[0].y);;
float x_start = triangle->points[0].x, x_end = triangle->points[0].x;
for (int x = (int)triangle->points[0].y; x <= (int)triangle->points[2].y; x++) {
for (int x = FUNC(triangle->points[0].y); x < FUNC(triangle->points[2].y); x++) {
//draw_rect((int)triangle->points[0].x, i, 1, 1, 0xFFFF0000);
draw_line(round(x_start), x, round(x_end), x, color);
draw_line(FUNC2(x_start), x, FUNC2(x_end), x, color);
x_start += inv_slope_1;
x_end += inv_slope_2;
}
@ -33,9 +43,9 @@ void fill_flat_top_triangle(const triangle_t* triangle, uint32_t color) {
float x_start = triangle->points[2].x, x_end = triangle->points[2].x;
for (int y = (int)triangle->points[2].y; y >= (int)triangle->points[0].y; y--) {
for (int y = FUNC(triangle->points[2].y); y > FUNC(triangle->points[0].y); y--) {
//draw_rect((int)triangle->points[0].x, i, 1, 1, 0xFFFF0000);
draw_line(round(x_start), y, round(x_end), y, color);
draw_line(FUNC2(x_start), y, FUNC2(x_end), y, color);
x_start -= inv_slope_1;
x_end -= inv_slope_2;
}
@ -77,6 +87,6 @@ void draw_filled_triangle(triangle_t triangle, uint32_t color) {
flat_top.points[2] = triangle.points[max_idx];
fill_flat_bottom_triangle(&flat_bottom, color);
fill_flat_top_triangle(&flat_top, color);
fill_flat_top_triangle(&flat_top, (color));
}