triangle midpoints
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@ -153,6 +153,9 @@ void update(void) {
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projected_triangle.points[j] = projected_point;
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}
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//vec2_t midpoint = triangle_midpoint(projected_triangle);
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//draw_rect(midpoint.x, midpoint.y, 10, 10, 0xFFFF0000);
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// save the projected triangle in the array of triangles
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array_push(triangles_to_render, projected_triangle);
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@ -178,13 +181,21 @@ void render(void) {
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draw_grid();
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// Loop all projected points and render them
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for (int i = 0; i < array_length(triangles_to_render); i++) {
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/*for (int i = 0; i < array_length(triangles_to_render); i++) {
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triangle_t triangle = triangles_to_render[i];
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draw_triangle(triangle, 0xFF00FF00);
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draw_rect(triangle.points[0].x, triangle.points[0].y, 3, 3, 0xFFFFFF00);
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draw_rect(triangle.points[1].x, triangle.points[1].y, 3, 3, 0xFFFFFF00);
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draw_rect(triangle.points[2].x, triangle.points[2].y, 3, 3, 0xFFFFFF00);
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}
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}*/
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triangle_t t;
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t.points[0] = (vec2_t){ .x = 300, .y = 100 };
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t.points[1] = (vec2_t){ .x = 50, .y = 400 };
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t.points[2] = (vec2_t){ .x = 500, .y = 700 };
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//draw_triangle(t, 0xFF00FF00);
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vec2_t m = triangle_midpoint(t);
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//draw_rect(m.x, m.y, 10, 10, 0xFFFF0000);
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//draw_line(10, 10, 500, 500, 0x00FF00);
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array_free(triangles_to_render);
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@ -1,3 +1,61 @@
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#include "triangle.h"
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#include "display.h"
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// TODO: Create implementation for triangle.h functions
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int compare_vec2_t(const void* a, const void* b) {
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const vec2_t* arg1 = (const vec2_t*)a;
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const vec2_t* arg2 = (const vec2_t*)b;
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if (arg1->y < arg2->y) return -1;
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if (arg1->y > arg2->y) return 1;
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return 0;
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}
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void fill_flat_bottom_triangle(triangle_t triangle) {
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}
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void fill_flat_top_triangle(triangle_t triangle) {
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}
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vec2_t triangle_midpoint(triangle_t triangle) {
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// sort by y
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int temp = 0, min_idx = 0, mid_idx = 1, max_idx = 2;
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if (triangle.points[min_idx].y > triangle.points[mid_idx].y) {
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temp = min_idx; min_idx = mid_idx; mid_idx = temp;
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}
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if (triangle.points[min_idx].y > triangle.points[max_idx].y) {
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temp = min_idx; min_idx = max_idx; max_idx = temp;
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}
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if (triangle.points[mid_idx].y > triangle.points[max_idx].y) {
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temp = mid_idx; mid_idx = max_idx; max_idx = temp;
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}
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// check for division by zero
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if (triangle.points[max_idx].y == triangle.points[min_idx].y) {
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// Degenerate case, return something reasonable
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return triangle.points[mid_idx]; // or some fallback
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}
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vec2_t midpoint;
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midpoint.y = triangle.points[mid_idx].y;
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midpoint.x = (((triangle.points[max_idx].x - triangle.points[min_idx].x) * (triangle.points[mid_idx].y - triangle.points[min_idx].y)) / (triangle.points[max_idx].y - triangle.points[min_idx].y)) + triangle.points[min_idx].x;
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triangle_t flat_top, flat_bottom;
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flat_bottom.points[0] = triangle.points[min_idx];
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flat_bottom.points[1] = triangle.points[mid_idx];
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flat_bottom.points[2] = midpoint;
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flat_top.points[0] = triangle.points[mid_idx];
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flat_top.points[1] = triangle.points[max_idx];
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flat_top.points[2] = midpoint;
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draw_triangle(flat_bottom, 0xFF00FF00);
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draw_triangle(flat_top, 0xF0000FF);
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return midpoint;
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}
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@ -13,4 +13,6 @@ typedef struct {
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vec2_t points[3];
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} triangle_t;
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vec2_t triangle_midpoint(triangle_t triangle);
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#endif
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