#ifndef MATRIX_H #define MATRIX_H #include "vector.h" typedef struct { float m[4][4]; } mat4_t; mat4_t mat4_identity(void); mat4_t mat4_make_scale(float sx, float sy, float sz); mat4_t mat4_make_translation(float tx, float ty, float tz); mat4_t mat4_make_rotation_x(float angle); mat4_t mat4_make_rotation_y(float angle); mat4_t mat4_make_rotation_z(float angle); mat4_t mat4_make_perspective(float fov, float aspect, float znear, float zfar); vec4_t mat4_mul_vec4(mat4_t m, vec4_t v); mat4_t mat4_mul_mat4(mat4_t a, mat4_t b); vec4_t mat4_mul_vec4_project(mat4_t mat_proj, vec4_t v); #endif