#ifndef TEXTURE_H #define TEXTURE_H #include #include "upng.h" typedef struct { float u; float v; } tex2_t; extern int texture_width; extern int texture_height; extern const uint8_t REDBRICK_TEXTURE[]; extern uint32_t* mesh_texture; extern upng_t* png_texture; void load_png_texture_data(char* filename); #endif