#ifndef TRIANGLE_H #define TRIANGLE_H #include #include "texture.h" #include "vector.h" #include "texture.h" typedef uint32_t color_t; typedef struct { int a; int b; int c; tex2_t a_uv; tex2_t b_uv; tex2_t c_uv; color_t color; } face_t; typedef struct { int x; int y; } int_vec2_t; typedef struct { int_vec2_t points[3]; tex2_t texcoords[3]; color_t color; float average_depth; } triangle_t; void draw_filled_triangle(triangle_t triangle); void draw_textured_triangle(triangle_t triangle, uint32_t* texture); #endif