23 lines
338 B
C

#ifndef TEXTURE_H
#define TEXTURE_H
#include <stdint.h>
#include "upng.h"
typedef struct {
float u;
float v;
} tex2_t;
extern int texture_width;
extern int texture_height;
extern const uint8_t REDBRICK_TEXTURE[];
extern uint32_t* mesh_texture;
extern upng_t* png_texture;
void load_png_texture_data(char* filename);
#endif