3d-renderer/scripts/matrix.h

23 lines
637 B
C

#ifndef MATRIX_H
#define MATRIX_H
#include <math.h>
#include "vector.h"
typedef struct mat4_t mat4_t;
struct mat4_t {
float m[4][4];
};
mat4_t mat4_identity(void);
mat4_t mat4_make_scale(float sx, float sy, float sz);
mat4_t mat4_make_translation(float tx, float ty, float tz);
mat4_t mat4_make_rotation_x(float ra);
mat4_t mat4_make_rotation_y(float ra);
mat4_t mat4_make_rotation_z(float ra);
mat4_t mat4_mul_mat4(mat4_t* a, mat4_t* b);
vec4_t mat4_multiply_vec4(mat4_t m, vec4_t v);
mat4_t mat4_make_perspective(float fov, float aspect, float znear, float zfar);
vec4_t mat4_mul_vec4_project(mat4_t mat_proj, vec4_t v);
#endif