3d-renderer/scripts/display.c
2025-07-08 23:48:29 -07:00

129 lines
3.5 KiB
C

#include "display.h"
#include <math.h>
#include <stdio.h>
#include "triangle.h"
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
uint32_t* color_buffer = NULL;
SDL_Texture* color_buffer_texture = NULL;
int window_width = 800;
int window_height = 600;
bool initialize_window(void) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
fprintf(stderr, "Error initializing SDL.\n");
return false;
}
// Set width and height of the SDL window with the max screen resolution
SDL_DisplayMode display_mode;
SDL_GetCurrentDisplayMode(0, &display_mode);
window_width = 800;//display_mode.w;
window_height = 800;//display_mode.h;
// Create a SDL Window
window = SDL_CreateWindow(
NULL,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
window_width,
window_height,
0//SDL_WINDOW_BORDERLESS
);
if (!window) {
fprintf(stderr, "Error creating SDL window.\n");
return false;
}
// Create a SDL renderer
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
fprintf(stderr, "Error creating SDL renderer.\n");
return false;
}
return true;
}
void draw_grid(void) {
for (int y = 0; y < window_height; y += 10) {
for (int x = 0; x < window_width; x += 10) {
color_buffer[(window_width * y) + x] = 0xFF444444;
}
}
}
void draw_pixel(int x, int y, uint32_t color) {
if (x >= 0 && x < window_width && y >= 0 && y < window_height) {
color_buffer[(window_width * y) + x] = color;
}
}
void draw_rect(int x, int y, int width, int height, uint32_t color) {
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
int current_x = x + i;
int current_y = y + j;
draw_pixel(current_x, current_y, color);
}
}
}
void draw_triangle_old(int x0, int y0, int x1, int y1, int x2, int y2, uint32_t color) {
draw_line(x0, y0, x1, y1, color);
draw_line(x1, y1, x2, y2, color);
draw_line(x2, y2, x0, y0, color);
}
void draw_triangle(triangle_t triangle, uint32_t color) {
draw_line(triangle.points[0].x, triangle.points[0].y, triangle.points[1].x, triangle.points[1].y, color);
draw_line(triangle.points[1].x, triangle.points[1].y, triangle.points[2].x, triangle.points[2].y, color);
draw_line(triangle.points[2].x, triangle.points[2].y, triangle.points[0].x, triangle.points[0].y, color);
}
void draw_line(int x0, int y0, int x1, int y1, uint32_t color) {
int delta_x = (x1 - x0);
int delta_y = (y1 - y0);
int longest_side_length = abs(delta_x) > abs(delta_y) ? abs(delta_x) : abs(delta_y);
float x_inc = delta_x / (float)longest_side_length;
float y_inc = delta_y / (float)longest_side_length;
float current_x = x0;
float current_y = y0;
for (int i = 0; i < longest_side_length; i++) {
draw_pixel(round(current_x), round(current_y), color);
current_x += x_inc;
current_y += y_inc;
}
}
void render_color_buffer(void) {
SDL_UpdateTexture(
color_buffer_texture,
NULL,
color_buffer,
(int)(window_width * sizeof(uint32_t))
);
SDL_RenderCopy(renderer, color_buffer_texture, NULL, NULL);
}
void clear_color_buffer(uint32_t color) {
for (int y = 0; y < window_height; y++) {
for (int x = 0; x < window_width; x++) {
color_buffer[(window_width * y) + x] = color;
}
}
}
void destroy_window(void) {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}