3d-renderer/scripts/main_old.c
2025-07-07 00:12:24 -07:00

173 lines
4.0 KiB
C

#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <SDL.h>
bool is_running = false;
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
uint32_t* color_buffer = NULL;
SDL_Texture* color_buffer_texture = NULL;
int window_width = 800;
int window_height = 600;
bool initialize_window(void) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
fprintf(stderr, "Error initializing SDL.\n");
return false;
}
// Set width and height of the SDL window with the max screen resolution
SDL_DisplayMode display_mode;
SDL_GetCurrentDisplayMode(0, &display_mode);
window_width = display_mode.w;
window_height = display_mode.h;
// Create a SDL Window
window = SDL_CreateWindow(
NULL,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
window_width,
window_height,
SDL_WINDOW_BORDERLESS
);
if (!window) {
fprintf(stderr, "Error creating SDL window.\n");
return false;
}
// Create a SDL renderer
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
fprintf(stderr, "Error creating SDL renderer.\n");
return false;
}
return true;
}
void setup(void) {
// Allocate the required memory in bytes to hold the color buffer
color_buffer = (uint32_t*) malloc(sizeof(uint32_t) * window_width * window_height);
// Creating a SDL texture that is used to display the color buffer
color_buffer_texture = SDL_CreateTexture(
renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
window_width,
window_height
);
}
void process_input(void) {
SDL_Event event;
SDL_PollEvent(&event);
switch (event.type) {
case SDL_QUIT:
is_running = false;
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
is_running = false;
break;
}
}
void update(void) {
// TODO:
}
void draw_rect(int xpos, int ypos, int width, int height, uint32_t color) {
for (int y = ypos; y < (ypos + height); y++) {
for (int x = xpos; x < (xpos + width); x++) {
color_buffer[(window_width * y) + x] = color;
}
}
}
void draw_grid(void) {
// TODO:
uint32_t color = 0xc0c0c0;
bool draw_line = false;
int grid_spacing = 40;
/*for (int y = 0; y < window_height; y++) {
draw_line = !(y % grid_spacing);
for (int x = 0; x < window_width; x++) {
if (draw_line || !(x % grid_spacing)) {
color_buffer[(window_width * y) + x] = color;
}
}
}*/
for (int y = 0; y < window_height; y = y + grid_spacing) {
for (int x = 0; x < window_width; x++) {
color_buffer[(window_width * y) + x] = color;
}
}
for (int x = 0; x < window_width; x = x + grid_spacing) {
for (int y = 0; y < window_height; y++) {
color_buffer[(window_width * y) + x] = color;
}
}
}
void render_color_buffer(void) {
SDL_UpdateTexture(
color_buffer_texture,
NULL,
color_buffer,
(int)(window_width * sizeof(uint32_t))
);
SDL_RenderCopy(renderer, color_buffer_texture, NULL, NULL);
}
void clear_color_buffer(uint32_t color) {
for (int y = 0; y < window_height; y++) {
for (int x = 0; x < window_width; x++) {
color_buffer[(window_width * y) + x] = color;
}
}
}
void render(void) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
draw_grid();
draw_rect(20, 120, 150, 100, 0xFFFF00);
render_color_buffer();
clear_color_buffer(0xFF000000);
SDL_RenderPresent(renderer);
}
void destroy_window(void) {
free(color_buffer);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
int main(int argc, char *argv[]) {
is_running = initialize_window();
setup();
while (is_running) {
process_input();
update();
render();
}
destroy_window();
return 0;
}