fixed rounding

This commit is contained in:
jb 2025-07-09 22:23:12 -07:00
parent 06aa9ce6c1
commit f0bf328957
5 changed files with 58559 additions and 14 deletions

58543
assets/beetle-alt.obj Normal file

File diff suppressed because it is too large Load Diff

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@ -1,6 +1,7 @@
#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <math.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include "display.h"
@ -82,8 +83,8 @@ void process_input(void) {
////////////////////////////////////////////////////////////////////////////////
vec2_t project(vec3_t point) {
vec2_t projected_point = {
.x = (fov_factor * point.x) / point.z,
.y = (fov_factor * point.y) / point.z,
.x = round((fov_factor * point.x) / point.z),
.y = round((fov_factor * point.y) / point.z),
};
return projected_point;
}
@ -125,7 +126,7 @@ void update(void) {
transformed_vertex = vec3_rotate_z(transformed_vertex, mesh.rotation.z);
// translate away from camera in z
transformed_vertex.z += 5;
transformed_vertex.z += 1;
// save translated vertex in the array of transformed vertices
transformed_vertices[j] = transformed_vertex;
@ -200,19 +201,15 @@ void render(void) {
for (int i = 0; i < array_length(triangles_to_render); i++) {
triangle_t triangle = triangles_to_render[i];
draw_filled_triangle(triangle, colors[i]);
draw_filled_triangle(triangle, 0xFF00FF00);
draw_triangle(triangle, 0x0000ff);
//draw_triangle(triangle, 0xFFFF0000);
//draw_rect(triangle.points[0].x, triangle.points[0].y, 3, 3, 0xFFFFFF00);
//draw_rect(triangle.points[1].x, triangle.points[1].y, 3, 3, 0xFFFFFF00);
//draw_rect(triangle.points[2].x, triangle.points[2].y, 3, 3, 0xFFFFFF00);
}
triangle_t t;
t.points[0] = (vec2_t){ 100, 100 };
t.points[1] = (vec2_t){ 100, 200.1 };
t.points[2] = (vec2_t){ 300, 200.5};
draw_filled_triangle(t, 0xFF00FF00);
//vec2_t m = triangle_midpoint(t);
//draw_rect(m.x, m.y, 10, 10, 0xFFFF0000);

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@ -75,7 +75,7 @@ void load_file(void) {
FILE* fp;
char* tok;
fp = fopen("..\\assets\\cube.obj", "r");
fp = fopen("..\\assets\\beetle-alt.obj", "r");
if (fp == NULL) {
exit(EXIT_FAILURE);

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@ -14,7 +14,7 @@ int compare_vec2_t(const void* a, const void* b) {
}
#define FUNC ceilf
#define FUNC2 floorf
#define FUNC2 ceilf
uint32_t invert_rgb(uint32_t color) {
uint32_t a = color & 0xFF000000; // Alpha channel
@ -29,7 +29,7 @@ void fill_flat_bottom_triangle(const triangle_t* triangle, uint32_t color) {
float x_start = triangle->points[0].x, x_end = triangle->points[0].x;
for (int x = FUNC(triangle->points[0].y); x < FUNC(triangle->points[2].y); x++) {
for (int x = FUNC(triangle->points[0].y); x <= FUNC(triangle->points[2].y); x++) {
//draw_rect((int)triangle->points[0].x, i, 1, 1, 0xFFFF0000);
draw_line(FUNC2(x_start), x, FUNC2(x_end), x, color);
x_start += inv_slope_1;
@ -43,7 +43,7 @@ void fill_flat_top_triangle(const triangle_t* triangle, uint32_t color) {
float x_start = triangle->points[2].x, x_end = triangle->points[2].x;
for (int y = FUNC(triangle->points[2].y); y > FUNC(triangle->points[0].y); y--) {
for (int y = FUNC(triangle->points[2].y); y >= FUNC(triangle->points[0].y); y--) {
//draw_rect((int)triangle->points[0].x, i, 1, 1, 0xFFFF0000);
draw_line(FUNC2(x_start), y, FUNC2(x_end), y, color);
x_start -= inv_slope_1;

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@ -10,6 +10,11 @@ typedef struct {
int c;
} face_t;
typedef struct {
int x;
int y;
} int_vec2_t;
typedef struct {
vec2_t points[3];
} triangle_t;