39 lines
588 B
C
39 lines
588 B
C
#ifndef TRIANGLE_H
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#define TRIANGLE_H
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#include <stdint.h>
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#include "texture.h"
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#include "vector.h"
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#include "texture.h"
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typedef uint32_t color_t;
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typedef struct {
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int a;
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int b;
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int c;
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tex2_t a_uv;
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tex2_t b_uv;
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tex2_t c_uv;
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color_t color;
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} face_t;
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typedef struct {
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int x;
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int y;
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} int_vec2_t;
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typedef struct {
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int_vec2_t points[3];
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tex2_t texcoords[3];
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color_t color;
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float average_depth;
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} triangle_t;
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void draw_filled_triangle(triangle_t triangle);
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void draw_textured_triangle(triangle_t triangle, uint32_t* texture);
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#endif
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