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No commits in common. "06aa9ce6c18b898ab82189493794292d49385b0f" and "434eddee27aeff4198970b858c874a265939d50d" have entirely different histories.

5 changed files with 27 additions and 79 deletions

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@ -21,7 +21,7 @@ bool initialize_window(void) {
SDL_DisplayMode display_mode;
SDL_GetCurrentDisplayMode(0, &display_mode);
window_width = 800;//display_mode.w;
window_height = 800;//display_mode.h;
window_height = 600;//display_mode.h;
// Create a SDL Window
window = SDL_CreateWindow(

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@ -4,7 +4,6 @@
#include <stdint.h>
#include <stdbool.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include "triangle.h"
#define FPS 30

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@ -2,7 +2,6 @@
#include <stdint.h>
#include <stdbool.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include "display.h"
#include "mesh.h"
#include "vector.h"
@ -10,21 +9,6 @@
#define STEP 0.075
uint32_t colors[12] = {
0xFF6A2EFF, // purple
0xFFE9C46A, // sand yellow
0xFF2A9D8F, // teal green
0xFFF4A261, // orange
0xFF264653, // dark blue-grey
0xFFB5838D, // mauve
0xFFD7263D, // red
0xFF38A3A5, // turquoise
0xFF757575, // grey
0xFF70C1B3, // light green-blue
0xFFFFC300, // yellow
0xFF5D2E8C // deep purple
};
triangle_t* triangles_to_render = NULL; //[N_MESH_FACES];
vec3_t camera_position = { 0, 0, 0 };
@ -195,25 +179,22 @@ void update(void) {
void render(void) {
draw_grid();
//uint32_t colors[] = { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF, 0xFF757500, 0xFF007575, 0xFF750075 };
// Loop all projected points and render them
for (int i = 0; i < array_length(triangles_to_render); i++) {
/*for (int i = 0; i < array_length(triangles_to_render); i++) {
triangle_t triangle = triangles_to_render[i];
draw_filled_triangle(triangle, colors[i]);
//draw_triangle(triangle, 0xFFFF0000);
//draw_rect(triangle.points[0].x, triangle.points[0].y, 3, 3, 0xFFFFFF00);
//draw_rect(triangle.points[1].x, triangle.points[1].y, 3, 3, 0xFFFFFF00);
//draw_rect(triangle.points[2].x, triangle.points[2].y, 3, 3, 0xFFFFFF00);
}
draw_triangle(triangle, 0xFF00FF00);
draw_rect(triangle.points[0].x, triangle.points[0].y, 3, 3, 0xFFFFFF00);
draw_rect(triangle.points[1].x, triangle.points[1].y, 3, 3, 0xFFFFFF00);
draw_rect(triangle.points[2].x, triangle.points[2].y, 3, 3, 0xFFFFFF00);
}*/
triangle_t t;
t.points[0] = (vec2_t){ 100, 100 };
t.points[1] = (vec2_t){ 100, 200.1 };
t.points[2] = (vec2_t){ 300, 200.5};
draw_filled_triangle(t, 0xFF00FF00);
t.points[0] = (vec2_t){ .x = 300, .y = 100 };
t.points[1] = (vec2_t){ .x = 50, .y = 400 };
t.points[2] = (vec2_t){ .x = 500, .y = 700 };
//vec2_t m = triangle_midpoint(t);
//draw_triangle(t, 0xFF00FF00);
vec2_t m = triangle_midpoint(t);
//draw_rect(m.x, m.y, 10, 10, 0xFFFF0000);
//draw_line(10, 10, 500, 500, 0x00FF00);

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@ -1,7 +1,5 @@
#include "triangle.h"
#include <math.h>
#include "display.h"
// TODO: Create implementation for triangle.h functions
@ -13,45 +11,15 @@ int compare_vec2_t(const void* a, const void* b) {
return 0;
}
#define FUNC ceilf
#define FUNC2 floorf
void fill_flat_bottom_triangle(triangle_t triangle) {
uint32_t invert_rgb(uint32_t color) {
uint32_t a = color & 0xFF000000; // Alpha channel
uint32_t rgb = color & 0x00FFFFFF; // RGB channels
rgb = ~rgb & 0x00FFFFFF; // Invert RGB only
return a | rgb;
}
void fill_flat_bottom_triangle(const triangle_t* triangle, uint32_t color) {
float inv_slope_1 = (triangle->points[1].x - triangle->points[0].x) / (triangle->points[1].y - triangle->points[0].y);
float inv_slope_2 = (triangle->points[2].x - triangle->points[0].x) / (triangle->points[2].y - triangle->points[0].y);;
void fill_flat_top_triangle(triangle_t triangle) {
float x_start = triangle->points[0].x, x_end = triangle->points[0].x;
for (int x = FUNC(triangle->points[0].y); x < FUNC(triangle->points[2].y); x++) {
//draw_rect((int)triangle->points[0].x, i, 1, 1, 0xFFFF0000);
draw_line(FUNC2(x_start), x, FUNC2(x_end), x, color);
x_start += inv_slope_1;
x_end += inv_slope_2;
}
}
void fill_flat_top_triangle(const triangle_t* triangle, uint32_t color) {
float inv_slope_1 = (triangle->points[2].x - triangle->points[0].x) / (triangle->points[2].y - triangle->points[0].y);
float inv_slope_2 = (triangle->points[2].x - triangle->points[1].x) / (triangle->points[2].y - triangle->points[1].y);;
float x_start = triangle->points[2].x, x_end = triangle->points[2].x;
for (int y = FUNC(triangle->points[2].y); y > FUNC(triangle->points[0].y); y--) {
//draw_rect((int)triangle->points[0].x, i, 1, 1, 0xFFFF0000);
draw_line(FUNC2(x_start), y, FUNC2(x_end), y, color);
x_start -= inv_slope_1;
x_end -= inv_slope_2;
}
}
void draw_filled_triangle(triangle_t triangle, uint32_t color) {
vec2_t triangle_midpoint(triangle_t triangle) {
// sort by y
int temp = 0, min_idx = 0, mid_idx = 1, max_idx = 2;
@ -65,13 +33,12 @@ void draw_filled_triangle(triangle_t triangle, uint32_t color) {
temp = mid_idx; mid_idx = max_idx; max_idx = temp;
}
if (triangle.points[mid_idx].y == triangle.points[max_idx].y) {
fill_flat_bottom_triangle(&triangle, color);
} else if (triangle.points[min_idx].y == triangle.points[mid_idx].y) {
fill_flat_top_triangle(&triangle, color);
// check for division by zero
if (triangle.points[max_idx].y == triangle.points[min_idx].y) {
// Degenerate case, return something reasonable
return triangle.points[mid_idx]; // or some fallback
}
vec2_t midpoint;
midpoint.y = triangle.points[mid_idx].y;
midpoint.x = (((triangle.points[max_idx].x - triangle.points[min_idx].x) * (triangle.points[mid_idx].y - triangle.points[min_idx].y)) / (triangle.points[max_idx].y - triangle.points[min_idx].y)) + triangle.points[min_idx].x;
@ -83,10 +50,12 @@ void draw_filled_triangle(triangle_t triangle, uint32_t color) {
flat_bottom.points[2] = midpoint;
flat_top.points[0] = triangle.points[mid_idx];
flat_top.points[1] = midpoint;
flat_top.points[2] = triangle.points[max_idx];
flat_top.points[1] = triangle.points[max_idx];
flat_top.points[2] = midpoint;
fill_flat_bottom_triangle(&flat_bottom, color);
fill_flat_top_triangle(&flat_top, (color));
draw_triangle(flat_bottom, 0xFF00FF00);
draw_triangle(flat_top, 0xF0000FF);
return midpoint;
}

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@ -1,7 +1,6 @@
#ifndef TRIANGLE_H
#define TRIANGLE_H
#include <stdint.h>
#include "vector.h"
typedef struct {
@ -14,6 +13,6 @@ typedef struct {
vec2_t points[3];
} triangle_t;
void draw_filled_triangle(triangle_t triangle, uint32_t color);
vec2_t triangle_midpoint(triangle_t triangle);
#endif