jb
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9529b89127
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additional models
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2025-07-31 15:00:45 -07:00 |
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jb
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e2def09d77
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loading png textures and reading obj uv coordinates
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2025-07-27 19:00:58 -07:00 |
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jb
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541c4dec44
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nuclear option
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2025-07-26 20:04:50 -07:00 |
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jb
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6991731160
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textures rendering, but not quite working
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2025-07-20 07:20:11 -07:00 |
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jb
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7a91b72708
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refactor to plain x/y
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2025-07-16 23:53:19 -07:00 |
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jb
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5b8347afaa
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kind of working, but segfault on f22
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2025-07-16 23:11:59 -07:00 |
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jb
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7b9d3422d5
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checkpoint before triangle int refactor
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2025-07-16 22:43:49 -07:00 |
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jb
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9a3f070d6c
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invert y
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2025-07-15 15:29:28 -07:00 |
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jb
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5b72bd3337
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flat shading
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2025-07-14 18:24:46 -07:00 |
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jb
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28c30a7fcf
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using projection matrix, but there are rounding errors
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2025-07-13 14:40:58 -07:00 |
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17e5ad9b85
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world matrix
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2025-07-13 01:14:41 -07:00 |
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jb
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6be5527b37
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matrix
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2025-07-11 23:56:41 -07:00 |
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jb
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38ea89c4a6
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depth sorting
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2025-07-11 21:08:11 -07:00 |
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jb
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57699deea9
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render and culling options
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2025-07-09 23:45:32 -07:00 |
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jb
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86ebc14924
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refactor that fixed gaps in face triangles
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2025-07-09 22:42:29 -07:00 |
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jb
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f0bf328957
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fixed rounding
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2025-07-09 22:23:12 -07:00 |
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jb
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06aa9ce6c1
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sync
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2025-07-09 17:54:01 -07:00 |
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jb
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b73bbdc91e
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checkpoint before refactor
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2025-07-08 23:48:29 -07:00 |
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jb
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434eddee27
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triangle midpoints
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2025-07-08 22:40:11 -07:00 |
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9bb767b58f
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vector operations and backface culling
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2025-07-08 00:19:10 -07:00 |
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de3a337bc7
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first commit
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2025-07-07 00:12:24 -07:00 |
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