17 Commits

Author SHA1 Message Date
jb
9a3f070d6c invert y 2025-07-15 15:29:28 -07:00
jb
5b72bd3337 flat shading 2025-07-14 18:24:46 -07:00
jb
28c30a7fcf using projection matrix, but there are rounding errors 2025-07-13 14:40:58 -07:00
17e5ad9b85 world matrix 2025-07-13 01:14:41 -07:00
jb
6be5527b37 matrix 2025-07-11 23:56:41 -07:00
jb
38ea89c4a6 depth sorting 2025-07-11 21:08:11 -07:00
jb
57699deea9 render and culling options 2025-07-09 23:45:32 -07:00
jb
86ebc14924 refactor that fixed gaps in face triangles 2025-07-09 22:42:29 -07:00
jb
f0bf328957 fixed rounding 2025-07-09 22:23:12 -07:00
jb
06aa9ce6c1 sync 2025-07-09 17:54:01 -07:00
jb
b73bbdc91e checkpoint before refactor 2025-07-08 23:48:29 -07:00
jb
434eddee27 triangle midpoints 2025-07-08 22:40:11 -07:00
9bb767b58f vector operations and backface culling 2025-07-08 00:19:10 -07:00
f2c976c4c1 removing SDL 2025-07-07 00:15:48 -07:00
d01b7ef5ad remove SDL 2025-07-07 00:15:10 -07:00
122fb66063 remove SDL 2025-07-07 00:14:23 -07:00
de3a337bc7 first commit 2025-07-07 00:12:24 -07:00